🎮 Is Secret Dynamic Difficulty Ruining Games?
Should modern games secretly adjust enemy health and drop rates on the fly to preserve flow, or is hidden tuning an insult to player agency?
Banters tagged #game-design.
Should modern games secretly adjust enemy health and drop rates on the fly to preserve flow, or is hidden tuning an insult to player agency?
Do minimaps and objective markers ruin the organic discovery of open-world games, or are they vital tools that respect a player's time?
AI tools can now draft a 30-page GDD in 10 seconds. Is that a productivity revolution or the death of design rigor?
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